Many mobile application and game development companies don’t have enough money to hire professionals with knowledge about 3D content creation. In this context, I worked for many years producing content for games and helping countless companies. Besides modeling and texturing, I also offered services like rigging and animations.
A classic revisited: low poly count modeling for an Augmented Reality mobile game
I created a low-poly version of Bone Shaker, the classic Hot Wheels model for an Augmented Reality game produced by a Brazilian software development company.
I created a low polygon density version of the Bone Shaker, the classic Hot Wheels model for an Augmented Reality (AR) game produced by Intuitive Appz for Mattel. The need for a low polygon count model was an exciting challenge, but considering the limitations, the result was super cool!
Project Outcome
Key points
I have produced game content for many years. In this case, I created a low-poly version of one of the most famous models from Mattel’s Hot Wheels series, which was used to produce an Augmented Reality game. All this was when AR technology was starting to become popular in Brazil!
What I learned
The main challenge of this work was to create something with an absurdly minimal amount of polygons for an Augmented Reality game. When this work was developed, mobile devices had a much lower processing power than today. Besides the modeling, I also had some difficulty baking the texture. At that time, it was much more complicated than nowadays.
I'm always looking for new challenges, projects and creative partnerships. Shall we talk?
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© 2024 Huoston Rodrigues – Art Direction, Interaction Design, Motion Design, and 3D